The mechanic offers a meditative, quiet space to contemplate the personal and community projects that occupy a Scrapper’s life.
The Battleship/Tetris mechanic is fresh and interesting-it invites an interaction with space, paper, and pen that feels tinkery and true to the tone and themes of the game. It is intuitive, simple to follow, and a pleasure to read it flows logically and introduces information at the right points to make it very easy for readers to understand its world. At-cost print-on-demand coupon for the physical book, both in paperback or hardcover.Rules, tables, generators and everything you need to play.Blank hex map for you to fill in your world as you play.Character sheet and Project Blueprint sheets.Booklet version of the game, ready to print on A5 format.If your character does something that is not covered by a move, there's no dice involved.Other moves are optional, as they read "You may". Most moves are mandatory, and the text establishes that by saying "You must". The game relies on moves (move names are always underlined) to resolve what happens when your character takes action.You roll from 1d6 to 4d6 to get a random result. The game relies on tables for random generation.Goals, terrain and obstacles are generated as you go. You generate a project to work on, plan your expedition, explore the wilderness in search of ingredients, bring them back home and craft your wondrous inventions. There's no space for colonization or imperialism in this game. The projects you come up with do not imply expansion or "asserting dominance" over nature.There are perils, but they are never overcome with killing or harming anyone. There are some cool Tetris and Battleship elements scattered throughout the rules. Some mechanics are inspired by Ironsworn, and it also uses polyominoes as part of the crafting aspect of it. Scraps is a feel-good game about sharing, about harmony with nature, about bewilderment and curiosity. You are a Scrapper, an adventurer who devotes their life to exploring the land, finding special ingredients, bringing them back to their workshops, and crafting their wondrous personal and community projects. It is a place of harmony and symbiosis, in which unimaginable flora and fauna is to be found by anyone who leaves their settlements and travels unexplored paths.
= Winner of Best Solarpunk DIY Game at the Applied Hope: The Solarpunk & Utopias JamĪyera is a hopeful world built among the ruins of a long lost ancient civilization. With no recollection of what happened before their time, they started a new world.Ī place of hope, peace, synergy and beauty. As they raised once again to the surface, they slowly but steadily uncovered towering overgrown ruins among inconceivable creatures and plants. The magnificent structures our ancestors built were taken over by nature.Īt one point long after that, our great grandparents woke up from their slumber. After The Rupture, the world went silent for hundreds of years.